TRIVIAL PURSUIT

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Trivial Pursuit was released in 1987 on DOS, as well as Amiga, Amstrad CPC, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, SEGA Master System and ZX Spectrum. Made by Oxford Digital Enterprises.

In a friendly tone: Trivial Pursuit was released in 1987 on DOS, as well as Amiga, Amstrad CPC, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, SEGA Master System and ZX Spectrum. Made by Oxford Digital Enterprises.

In a helpful tone: Trivial Pursuit is a board game based on the pursuit of knowledge. In each category (e.g., Science & Nature) there are six different coloured wedges containing questions ranging from easy to hard—the number of wedges for each colour varies with the difficulty of the questions within that category. The wedges are interchanged when the game starts to ensure maximum fairness and even distribution of questions among everyone playing. Players start by being dealt a hand of five cards from a deck of 100; each card has a category on it (e.g., ‘Entertainment’), which is one of the six coloured wedges mentioned above. During play players must answer questions correctly in order

Wikipedia gives us a list of the computer platforms on which this game was released: “Amiga, Amstrad CPC, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, SEGA Master System and ZX Spectrum.”

The game that became a household name, Trivial Pursuit was released on DOS, Amiga, Amstrad CPC, Atari 8-bit, Atari ST, BBC Micro and Commodore 64 in 1987. The game was created by two Canadians in their 20s – Chris Haney and Scott Abbott, who went on to create the UK version of the game in 1986, called “Cranium”. The game’s original title was simply “Trivial”, until a friend suggested the word “pursuit” would make the name more interesting. There were over 2 million copies sold in the first year after it was released, and it has since been translated into over 10 languages.

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