SUPERPOWER
SuperPower is a 2002 strategy and simulation game set in a historical battle (specific/exact) and manageria. The game was developed by DreamCatcher Interactive Inc. and was published by GMX Media.
The first thing to know about SuperPower is that it’s a strategy and simulation game set in a historical battle. That may not seem like much of a hook, but it’s the kind of thing that could draw you into just about any game. It also happens to be one of the least-known games in the SuperPower series, which made its appearance in 2002 under the publishing name DreamCatcher Interactive Inc., GMX Media. You play as a commander given control over infantry, tanks, helicopters, aircraft carriers, and more to attempt to secure victory for your nation in fictional modern-day battles set through the globe.
Aside from the core gameplay elements of strategy and simulation—essentially trying to outwit an opponent by using your wits and resources wisely—the game also offers a layer of complexity in its manageria aspect: you get to choose where your forces are placed on a map, how they’re trained, when they get deployed into battle, and more.
SuperPower is a strategy-simulation video game released in 2002 by DreamCatcher Interactive Inc., developed by German studio GMX Media. It was published by GMX Media in Germany, the UK and the rest of Europe, and by Take-Two Interactive in the United States. The game is set in an alternate history where the player is a world leader who must control nuclear proliferation, counter terrorism, and try to solve world crises.