EON
The year is 2074. 20 years after the events of “Blade Runner”. Mankind has gained the ability to create androids, which are programmed to be virtual counterparts of human beings. The androids look and behave like real people. They are able to converse with humans and have their own “lives”, which are lived in parallel to that of their Earth is in turmoil. This time it’s for real. The planet is under attack. But not by aliens this time. It’s by nature, by Cataclysmic Events. And it is up to you to save the world. Again.
You are Eon, the last of the Guardians. When you awake, you find yourself in a prison cell. You have no idea how you got there or why you are the only one who survived the destruction of your race. You find a small, metallic cube in the cell with you. It is your only link to the outside world. Your job is to retrieve the six fragments of the Star. This is a very unusual video game. It’s not what you’d expect from the subject matter. It’s not a typical fantasy role playing game. In fact, it’s quite different from any video game I’ve played before.
Many of these worlds are explored and inhabited by advanced human civilizations, who have surpassed the need for physical bodies. Theirs is an existence without sickness, pain or death. Instead, these civilizations use robotic “avatars” to experience life. It’s been three years since the release of the last video game adaption of the immensely popular “EON” sci-fi novel by Swen Vincke.
“EON” is an acronym for “Eternity Online”. It’s a 3D fantasy MMORPG (massively multiplayer online role-playing game) that was developed by South Korean company Avex Mode and published by CJ E&M. I first heard about EON in late 2014 when a relative sent me a link about it. I had never heard of the game or the company behind it, but I was intrigued by the thought of playing an EON-based video game.